| CDiablo said: 79m(PS3s)+78(XB360)+4(Wii U rounded up)= 161*.02(%)= 3.22......round up to 4 and it seems that Wii U makes up %2 of all consoles that released the game. Add in PC sales it makes WII U's sales numbers even better. To make this clear Wii U sales preformed in line with PS3 and XBOX360 sales(and actually better than both if this number includes PC sales). The game bombed either way. |
| Zero999 said:
Let me explain like this: you are using low wii u sales for SC to say the crew and the division shouldn't be on wii u. but even on ps360 80M base each, it had a fw of 370k and 250k respectively. how much do you thing it would sell on ps4/xone with installed bases more than 20x smaller? pretty close to wii u's 20k numbers I suppose. By that logic, shouldn't you think the crew and the division should skip ps4/xone too? |
While Splinter Cell certainly underperformed across the board, people are being ridiculous with these attach rate comparisons. A new console having a similar or worse attach rate to 7+ year old ones is not good. Even more so when that results in less than 4800 units in its first month in the US.
If you actually think this, you must have been going crazy over 360 software sales in 05 and 06. After all it had a Splinter Cell game that sold 224k in its first week in the US. An attach rate of 8.3%. Madden sold more in one week than any third party software on the Wii U so far. Oblivion had a 20.2% attach rate in the US first week. The list goes on.
Why exactly do you think PS4/XBO sales would be close to 20k? (besides the fact that the Wii U version isn't even at 20k yet, and it is substantially overtracked in the US.)







