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ryuzaki57 said:
Salnax said:
ryuzaki57 said:
How can all those people let themselves be fooled by backstage arrangements? This is sad.

I find it more likely that Capcom was drawn by the greater popularity of Nintendo handhelds over PlayStation handhelds, the fact that the 3DS's being only slightly more powerful than the PSP makes it easier to recycle resources (1), and the similar control schemes offered by the 3DS and PSP. Plus, the fact that of the console versions of Monster Hunter games, Nintendo's are easily the most popular.

But hey. A conspiracy to release a popular product on a popular system is also possible.

In such case, nothing prevents them from releasing the game on both platforms (or on PSP by the way), which would only increase revenues.

(1) Don't you think it's sad? Should publishers recycle their games to make greater instead of driving the experience higher and create a new dynamic. What you just said here is the beginning of the end for this industry.


I fully expect Capcom to eventually release some version of Monster Hunter 4 on a PlayStation platform. If I had to guess, the only reason they haven't done so yet was to keep development times lower. I remember reading that for every platform you add onto development, it adds months of time required regardless of manpower, not to mention additional costs. Making MH4 an exclusive at launch was probably the route of least resistance.

As for recycling assets, I do find it troublesome, but you have to admit that Monster Hunter is the king of this. The series has been reusing textures and models since the original 2004 game. As for it ending the industry though... I doubt it. Hollywood cinema recycles props all the time, authors use each other's plot points and ideas, there are entire genres of music based on remixing existing tracks, etc.



Love and tolerate.