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zorg1000 said:
Soundwave said:

 "we should have at least 30 million owners because we're Nintendo, now buy whatever we put out"


what makes u think that there attitude?


Lack of marketing, lack of planning, lack of a company-wide focus and leadership (how many apologies has Iwata given in the last 2-3 years?) thus far stand out like pretty obvious sore thumbs.

With both the 3DS and Wii U I think they thought they could just show up to the dance and not have to do any dirty work because last generation they were able to get some nice sales.

There's no way you can tell me they've been anything close to sharp the last 3-4 years, they've just kinda coasted and it's gotten them into a lot of trouble. With the 3DS at least they hit the panic button. 

Success in this business is a lot of hard work, it's digging down and actually marketing and really busting your ass on software, I think quite frankly they success of the Wii/DS interfaces gave Nintendo the impression that you just need a novelty and that does most of the work of selling a hardware platform. Nope.

NSMBU for example is a decent game, but really is that the best Mario game they could've made with 3 years of dev time? Hell no. That's not Nintendo pushing themselves at all, that's Nintendo figuring they had 10-20 million sales in the bag so why push any harder.

It's like a great athlete that's just sorta going through the motions pushing themselves at 60-70% at most. Where's the effort with utilizing the Game Pad either? Mario Kart uses it as a giant horn, which is sorta embarrassing, again I think they thought "well Nintendo Land shows off the controller, so that's good enough".  If you're trying to sell the system pretty much entirely around a controller, then where are the games that actually even use it in any interesting way?