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RolStoppable said:
This would be really worrying, if the N64 and GC hadn't had price drops to $150 at this point in time and more major games released. The N64 and GC were almost out of options by the end of their second holiday season, plus they were competing against PlayStations that had headstarts and a tremendous amount of new games coming.

That's not to say that the Wii U will easily outsell the N64 and GC lifetime totals, but that it's far from a done deal that the Wii U is going to finish below those consoles.

The most important thing this graph shows is how consistent Nintendo's results are with a red ocean strategy. A good launch, followed by a severe dropoff that forces a price cut on the hardware price within a year. And on the other hand you have the Wii. It's mindboggling that Nintendo chose to go red ocean again when the results were so clear cut. But that's the result when a company truly believes that the GameCube only failed due to brand and marketing.


You kinda need to have an idea that justifies a "disruptive" product.

N64 had high-end 3D graphics, Wii had the Wiimote ... a tablet controller is the best Nintendo could come up with for Wii U.

Their huge mistake is thinking they could sell that just like a Wii and people wouldn't notice that it was no where near as revolutionary.

I think Nintendo ran out of interface gimmicks a while ago -- even with the Wii, they were unable to bring the Vitalty Sensor to the market and probably had nothing else, so they just went with a tablet controller.

Virtual reality like Occulus Rift is probably the next big industry disruptor, but it's far too expensive for Nintendo to have used in 2012 and doesn't fit their image of social/family gaming.