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RolStoppable said:
Salnax, your proposed Super Wii is idiotic, because you see the "Super" as simply better graphics when that is exactly what nobody really cares about. While a proper Super Wii would have better graphics (say similar capabilities to the current Wii U), they would not be a selling point.

You want to make a better Wii and thus you need to eliminate the cord between the Nunchuk and Wiimote, improve the motion sensing in both components (especially the Nunchuk) and perhaps replace the 1 and 2 buttons on the Wiimote with lower case a, b, x, y buttons in a diamond shape to improve what can be done when the Wiimote is held horizontally. Also bundle an upgraded Classic Controller with the system and pre-install an instruction channel on the console that educates consumers on how they can connect their Super Wii to the internet and download Virtual Console and other digital games.

One SKU: Console with Wiimote+Nunchuk, Classic Controller, a few GB of storage and Wii Sports 3. Storage can be extended with common HDDs or SD cards, no need to drive up the price of the system, because it's supposed to launch at $250.

As for the games, not the nonsense you are proposing (offer old games with HD graphics). The market does not care. Instead there would be more motion-based games which would make it easy to understand for consumers why there is a successor. Motion controls on the Wii were limited, so those new games couldn't be realized on the machine. Easy enough. With the current Wii U, Nintendo tells us about Bayonetta's short hair and Donkey Kong's fur. Get the hell out!

This Super Wii might not sell like the original Wii, but it would sell. Unlike the Wii U which is incredibly poorly conceived, mainly because it put third parties over consumers during its design process.

The only portions I disagree with is the part about adding more buttons to the Wiimote and the part about the instruction video. Adding the buttons would make the controller a bit more unweildly, unless you bulk up the Wiimote (and risk making it uncomfortable for some). It also risks the "too many damned buttons" syndrome that the Wiimote was meant to counter. As for the instruction video, I think the more elegant and efficient approach would be for the system to automatically search for nearby wireless connections upon start up, then ask you if you'd like to connect to a network. If you want to incentivize connectivity, maybe offer a free VC game of the purchaser's choice.

Thinking about it a bit more, I would also offer a second SKU, a sort of "family pack" version that ditches the Pro Controller and swaps in an extra Wiimote/Nunchuk or two plus a bundled game, so you can play multiplayer right out of the box. Man I miss those days...