| Viper1 said: Kryos, depends on a few things but if you were to draw a line with last gen at one and this gen at the other with increments of 10 between them, Wii would probably fall in the 4-5 range. |
Based on what I know about the Wii and based on the games I've seen for the Wii (MP3 and Super Mario Galaxy mainly), I'm going to say it's more of a 3, maybe less.
One thing to mention is the resolution these consoles are pushing. The Wii pushes anamorphic widescreen at 480p. It outputs most likely at 640x480. PS3 and XBox360 games push 1280x720 (yes, I know that some games don't go that high), which is 3 times the number of pixels. GT5 Prologue is 1280x1080 which is 4.5 times as many pixels as the Wii pushes. All while looking phenomenal. Then there's Gears of War/UT3 with their intense shader use. If you've ever played Gears of War, you probably noticed some texture loading issues where the game starts before all the textures have been loaded. The game isn't that high poly. What makes it look insanely good is the use of shaders, shaders the Wii GPU hardware most likely lacks. The differences between the system's graphics are less noticeable when setting the output to 480p on the XBox360/PS3, but there is still a clear difference.
Anyways, this isn't a bash towards the Wii. I just think some of you have unrealistically high expectations of what to expect from the Wii hardware, and are overestimating what it's capable of.







