| Play4Fun said:
Wii play sold 28 million. Don't know what you're going on about. Something doesn't sell that much just because it was bundled with a controller. I guess i should have pointed out to you that a steady release of first games in a consoles' first year needs to include system sellers among them since it seems you actually couldn't figure that out yourself. What does DSi being a DS version that released after DS had been on the market for a while have to do with anything? Need I point out thatlater iteratio can be made cheaper because besides they can cut costs in certain areas? Look at the upcoming 2DS for example. I'm not even going to bother wasting my time going on about 3DS sales with you. Congratulations, you found an article where two devs said they couldn't figure out what to do with the gamepad. It surely shows that Wii U is not getting big third party support from a large number of devs because of the gamepad. You even posted about how Wii had more support in the same timeframe than Wii. So apparently the Wii's totally new controller, was easier for devs to use than the gamepad whch is basically a standard controller with a screen. Wii U is getting the kind of support it's getting for the same reason as any past Nintendo consoles. Having a standard controller wouldn't have changed anything. But it's obvious you wont see sense regarding this issue, so hey, keep desperately pointing to the gamepad as the Wii's main problem like people who pointed to 3DS' 3D then sut up once that was proven not to really be the case. |
Saying that Wii-Play sold well is like saying that Wii Sports sold well. It was bought as part of a package. It came bundled with the stand-alone controller available most anywhere the system was sold.
What is the difference between a system-selling first-party game and a first-party game? Degrees of success. Because the systems with the most system sellers are generally the most successful. But if your system is unappealing, it doesn't matter that you have amazing games, they won't be system sellers. The Gamecube wasn't lacking in excellent games, but because the system wasn't appealing, those games didn't become what we typically call system sellers. So your argument that the Wii U lacks system sellers is hollow, because good games won't sell a "bad" system any more than bad games will sell a "good" system.
Actually, that's not true, since the DSi actually expanded the features of the DS, rather than subtracted, but the point still remains. The very minor increase in system power, combined with a single new analog control, did not add more than $50 to the production cost of the system.
And I would certainly hope you wouldn't waste time on that, since just looking at the chart should have told you that what I said was true.
And there you go, moving the goalpost again. Because you went from "I haven't seen any devs" to "well there's only two" when I disproved that notion and provided the evidence you claimed you couldn't find.
I believe in honesty, civility, generosity, practicality, and impartiality.







