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Play4Fun said:
Mythmaker1 said:
 

Nintendo-published on Wii, January-September: 8 (Released in February, April, April, June, June, June, August, September, respectively)

Nintendo-published on WiiU, January-September: 6 (Released in March, March, July, July, August, September, respectively)

As you can see, while the Wii did have 2 more titles released, it hardly had an overwhelming advantage to account for its massively better sales. So, I think, we can safely say that the slack there was picked up by Wii Sports, no?

Also, 3DS sold at a loss when the price dropped to $170, US, while the DSi sold for a profit at $125. So the difference in hardware pricing was at least $50. And I doubt the circle-pad or the minor increase in system capability led to that. We can assume, then, that the 3D accounted for a good deal of that. And no, you can actually look at the charts and see that 3DS sales jumped after the price cut, well before the games you're talking about arrived.

And let's compare again:

3rd-party games published on Wii, January-September: 56

3rd-party games published on WiiU, January-September: 10

As you can see, third-parties did embrace the Wii to a far greater degree than they did the Wii U.


You're just looking at number of games and not what games. Wii's launch window and the months following had, besides WiiSports, Wii Play, LOZ TP, Resident Evil 4, Metroid Prime Corruption in NA, supported by some smaller titles. It wasn't like Wii which launched with two real system movers, NSMBU and NL. There wasn't a steady release of the kind of games to keep up momentum, like Wii had.

DSI was a DS version which released years after DS' launch though.

The 3DS sales increased after the price cut, but the games were still not really there. Once the 3DLand and Mk8 released, it really exploded.

3rd party support one the Wii U is not how it is because of the gamepad. I haven't seen any devs give the gamepad as a reason why they are not supporting it. In fact, I tried to find the Gearbox interview where they said they couldn't think of what to do with the gamepad, Like you said, and all I could find was articles of them saying they liked it.

That comment came from Ubisoft, I found, Wii u's biggest 3rd party supporter and when they said it, it wasn't in a negative way.

Wii Play? A system seller? That's...highly questionable. The fact the game came free with stand-alone Wiimotes had a lot more to do with its "sales" than the game itself. And you've gone from "steady release of first-party titles" to "steady release of first-party system sellers." I'm not going to debate a point with someone who keeps moving the goalpost.

And, regarding the DSi, what does that have to do with anything?

For the 3DS sales, outside of the holiday season (which is completely inappropriate as a point of comparison with sales during the rest of the year) sales remained basically flat. After the holidays season, sales were right back where they were before.

And here. It took me all of ten seconds to find it. The point is, developers aren't able to easily integrate the Wii U gamepad with their current offerings, which discourages them from porting games. And because of the added expense, along with the notably smaller audience on the Wii U, there isn't much incentive to do so.



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