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Play4Fun said:
Mythmaker1 said:
Play4Fun said:
 


1. What's the community at large suppose to mean? Forums? Moot point, if so.

2. Has there been some mass vocal reluctance from publishers about the gamepad that I'm unaware of?

1. Video gaming/consumer market as a whole. Comparing the Wii launch to the Wii U, you can see the difference between a successfully received concept and one that has not received a strong reception.

2. I'm referring to various comments from developers/publishers that they are not developing game X or game Y for the Wii U because they couldn't think of anything to do with the GamePad. I recall hearing something to that effect from Gearbox, among others.


1. So you're saying the WIi U's slow sales has to with the gamepad and not the software drought and lack of marketing?

That's as short sighted as people who blamed 3DS' 3D feature as a reason customers weren't embracing it, when the big problems were really the price and most of all lack of games.

Comparing the Wii  early months to Wii U's doesn't mean the gamepad is the problem. The Wii U had steady first party support from Nintendo early on, the Wii U hasn't.

2. I haven't seen comments like that from alot of devs. The complaints/excuses have mostly been the same not enough power,  our games don't sell on nintendo consoles or it's userbase isn't large enough.

Either way, vocal reluctance of publishers to embrace a concept does not provide  credence to the idea that a console's main appeal is something of a non-starter to customers, considering 3rd parties were largely reluctant to embrace Wii's controller. The opinion of publishers don't necessarily reflect the opinion of the market as a whole.

1. Actually, yes, that's exactly what I'm saying. Afterall, I think it's pretty commonly recognized that the main system seller was Wii Sports. If the system had suffered a similar drought to that of the Wii U, I don't think it would have affected sales much at all.

As far as the 3DS is concerned, the reason the system was so expensive to begin with was precisely because of the 3D, so I think it's valid to point to the 3D as the reason the system didn't work.

Regarding the GamePad, you're right. It's not the Publisher's reluctance to embraace the concept that is causing the Customer to avoid it, it's the other way around. Which is why they're making all of these excuses; because they don't think the concept is strong enough for them to invest in the system.



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