S.Peelman said:
To be fair, every 3D Zelda game is linear. Even Wind Waker, despite the overworld giving another impression. You can still only do everything in a set order. Skyward Sword and Majora's Mask are the definition of linear and Ocarina of Time only has a few slight possibilities to go non-linear. In Twilight Princess, you're just as capable to freely roam around the world as you are in those other games. You even have more freedom than in Skyward Sword. In fact, 'linear gameplay' is something present in all but a few Zelda games, even most 2D games. The first game on NES, is indeed almost completely non-linear. But this is immediately the only one that does it to such extend. Zelda II has a lot of freedom like the first game, but still already has a lot of stuff that have to be done in the correct order. A Link to the Past is even more linear than that, only a couple dungeons remain that can be done out of order. The portable games are all completely linear. Linear gameplay in a Zelda game is not a flaw, it is actually the standard and non-linear has been the exception. And on a side-note; you mention you found Twilight Princess depressing. If you'd pay attention to the story, that's what the game was about. It's supposed to have a depressing atmosphere. |
Yes, the game is supposed to be like that. So? I still don't like the dark style of the game.
---Member of the official Squeezol Fanclub---