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sieanr said:
ssj12 said:
sieanr said:
Blue3 said:
damn people.

Would Square be wasting money on ureal3 if white engine was multi ?

just use some common sense.

and white engine on wii.... rofl.



Yeah, its impossible to port white engine to another platfom. Silly me, the cell doesnt use something as arcane as binary - its fundamentally different than every other processor ever made, ever.

the white engine cant be ported properly due to the fact that its designed to work with and bring out the Cell Processor + RS potential. It can be ported but with serious recoding due to the archetextures for the two systems being completely different. Theres major difference between 6 SPEs (all 7 possibly) and the PPE against 3 cores. Just like theres a difference between a heavily modified 7900GTX and a x1950 with unified shaders.

 


Thanks for claiming the Xenos is a 1950 with unified shaders, you just made your own post invalid.

The point is the engine can be ported with some work, unlike many PS fans who claim its impossible. And its possible for square to scrape the white engine and port FF13 to Unreal 3, thus making a 360 version trivial.


 the point of saying its like an x1950 with unified shaders is stating that its a stronger card... the x1950 is stronger then the 7900GTX by a long shot, takes the 7950GTX to top it. 

 Like I said, it cant be ported properly. After porting it would be totally different engine due to the differences between the two consoles. And Square stated that only Last Reament will be the only game using UE3. Final Fantasy always uses inhouse engines and always will. 



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