Duke Of Darkness on 01 March 2008
Rules so far: OK, I'm liking the way this is looking so far--I can't stand when, in a game where interactive environments and items are a big part, people play flat stages with items turned off EVERY time. So far, I'm thinking:
-Random stages (we can set the likelihood of certain ones appearing in random, right?)
-Medium to low items, with the game-breaking ones (like hammers) turned off.
Wtf should it not be everything set on random so you know it is completly fair.
-Random stages (we can set the likelihood of certain ones appearing in random, right?)
-Medium to low items, with the game-breaking ones (like hammers) turned off.
Wtf should it not be everything set on random so you know it is completly fair.
Think twice before helping a friend in need.







