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Rules so far: OK, I'm liking the way this is looking so far--I can't stand when, in a game where interactive environments and items are a big part, people play flat stages with items turned off EVERY time. So far, I'm thinking:

-Random stages (we can set the likelihood of certain ones appearing in random, right?)

-Medium to low items, with the game-breaking ones (like hammers) turned off.


Wtf should it not be everything set on random so you know it is completly fair.

Think twice before helping a friend in need.