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BasilZero said:
MDMAlliance said:


I honestly don't think most people would buy iOS games if they were priced anywhere near the same as console/handheld games.  In fact, I don't think games that are $10+ tend to do that well either.  This is one reason why I think mobile games are not going to take over the dedicated handheld market and that dedicated handhelds will no longer exist.  People will still want to pay higher prices for higher quality games.  The population of people who do may change, but I doubt they'll disappear and I also doubt that the mobile market will have the well-designed games at all.  

Frankly, I think mobile games are usually bought because people always have their phones on them and are very scatterbrained, so whenever there's a moment they aren't doing something they pull out their phone and play a game like angry birds.  


Which seems to be a common ground for gaming developers to port their old school games. Even if they dont sell as much , you have to agree - they have to be making some sort of revenue for selling games as much as they are now such as the Final Fantasy series on iOS/Android. They go for like $5 to $20 a pop.

Shame that some games are being "exclusive" on those products like  FFV and Chaos Rings game N_N.

Yeah, and games like Final Fantasy do transition well to mobile devices because physical buttons aren't exactly necessary either.  Also since they've been ported so many times and already remade before the mobile versions, it probably costs very little to put it onto the iOS or Android.