curl-6 said:
On Wii new IPs like Xenoblade, Shaun White Snowboarding, Endless Ocean, Boom Blox, and de Blob were able to carve out solid sales. Pikmin 3's already at 350k after just 1 week in NA, 3 in Europe, and 5 in Japan. It has a good shot at reaching Pikmin 2 GCN numbers. I very much doubt it has to do huge numbers to break even; this is Nintendo, they don't blow their budget on unsustainably expensive games like much of the rest of the industry. X and Bayonetta are not in the same position as W101 at all; they don't have its overwhelming problems. |
The Wii benefitted from a 100 million userbase and naturally there's going to be some inflation from a 20-30 million userbase to a 90+ million one. Boom Blox and de Blob and Red Steel and Shaun White are largely IP that have been put on ice, so I'm not sure those are the best examples.
I don't believe Pikmin 3 will sell up to Pikmin 2 and it probably has a much larger budget.
Ditto for X and Bayo 2. Those games are at best going to sell 1 million WW if *everything* goes right for the Wii U from here on out, which is unlikely.
X and Bayo 2 have their own issues ... JRPGs aren't popular anywhere, even in Japan these days anything not named FF/DQ struggles. Bayo 2 is a hardcore action that's pretty weird on absolutely the worst platform for that type of game.







