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anthony64641 said:



Which it should be, the only thing that needs to be addressed is the loading issues. I don't think Ubisoft had the time to use the eDRAM sections or they could have gotten those load times quicker.


eDRAM wouldn't have any effect on load times. Load times are determined by 3 main factors I/O speed (Disc/HDD etc) RAM (size and speed) and the CPU. In that order, the data has to be read from the disc, stored in RAM and usually decompressed or processed by the CPU and written back to main RAM. eDRAM at 32MB is too small to really hold much data so won't really effect much. eDRAM's main use in the Wii U would be to hold the framebuffer where the system stores the current frame as it is rendered (drawn) before it's displayed on screen as well as the last frame (the one that is being displayed on screen so that the system can send that 2 the TV until the next frame is complete, instead of only updating part of the screen causing a "tear"), as the Wii U has limited main RAM bandwidth (framebuffers require a lot of bandwidth) the fact that the Wii U version has full VSYNC without tanking the framerate is a pretty good indicator that they are using the eDRAM and are probably in fact using triple buffering on Wii U.



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