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totalwar23 said:
Soriku said:
bigusdickus said:
blackbird3216 said:

Plus, wouldn't it be possible to run SFIV in 720p on the wii? I mean, just prerender the backgrounds and then it'll be fine(cause fighting games usually don't have high technical specifications) cause the wii can do the characters fine in 720p.

Is the Wii capable of 720p? I Googled it and only found references to a mistake in a magazine and an April fools post.


Yes, but some stuff would have to be simplified to aallow Wii games to run in 720p.

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totalwar23 said:

"Hell, the reason why they decided to move MH3 to the Wii was not because they thought it would bring more sales but because a PS3 version was too expensive."

You've gotta be kidding me. You think it' just that? Sure it's expensive, but you don't think they took sales in account? In Japan, the PS3 only has 1.96 mil sales while the Wii has 5.43 mil. That's a big difference, no? And where does MH sell best in? Japan. That's also why games like Fatal Frame has moved to the Wii and most likely Suikoden as well. And then we have DQ on the DS because of that reason as well.


http://www.sharewatch.com/story.php?storynumber=49593

"Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunster 3 title," Capcom managing corporate officer Katsuhiko Ichii said.

I have facts to back up my statement. You have an assumption. Lest we forget, MH was a Playstation franchise. They released Monster Hunter Freedom 2 in early February 2007 on the PSP. Now, what was the userbase of the PSP at that time? Yet it became the best selling PSP game in Japan. I doubt they were worried about MH3 flopping on the PS3 but the cost didn't justify it.


Although sales might have been a factor, just in in the sense that the home versions sold less than the portable versions, so that a couple hundred thousand on the Wii would mean more profit than on the PS3. If the games had gone platinum on the PS2, they might not have been worried about the cost.

So you're right that it was more profit than higher sales, since the higher sales were on another system. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs