By using this site, you agree to our Privacy Policy and our Terms of Use. Close
painmaster212 said:
Me and 2 coworkers were having this same discussion at work just 2 days ago but on gaming in general,with development,marketing,publishing,shipping,artwork/cases/manuals and stores taking their percentage how much does the average game have to sell before it turns a profit? I was thinking the average game needed at least 300k to turn a profit but these big budget games would tend to need quite abit more.

Then i look at how low of costs it takes to create a pair of Nike/Jordan shoes and they turn around and sell them for $160 to $260 per pair and realize how lucky we all are to have games selling for $60 (even though alot of them are not worth that)

A Wii game would make a profit at 300k sold (full priced), but not an average HD game.
That's not even $10m, which is below the development budget, which doesn't include marketing costs.

Metro 2033 on 360 broke even with ~400k, (back then a THQ guy told it to a journalist) but only because it was made in the Ukraine. Which also means that it wasn't an "average" game.