By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ultima said:
curl-6 said:

Because "sad" is the standard for Wii U ports at present, with devs shitting out unoptimized rushjobs that don't take advantage of the system.

Oh man, that's too bad. Haven't been keeping up with WiiU news lately. 

It's a lot like the early days of the PS3, where the majority of multiplats suffer from lower framerates.

There have been a few good ones; Trine 2 and Need for Speed were better on Wii U, but most of the time, devs just don't invest the time to make the Wii U version good because they dont think they'll make enough money on the port to justify making an effort.