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Pemalite said:
Machiavellian said:

It’s still conjecture because unless you coded for both you really do not know who's API is better.  We know that MS hardware is more convoluted but we do not know if this is something MS has handled within their API to smooth the transition.  The only thing we really know is that the PS4 is easier to develop for than the PS3.  Developers have stated its easier but I do not remember hearing any developer stating that its easier than developing for the X1. Actually I have not heard any comparisons along those lines.


When developers start programming to the metal (It's a matter of when not if.), it doesn't matter what API the consoles use, the Xbox One by default will be more difficult to program for due to the extra added layer of the eSRAM.

Granted that's only going to impact first party and possibly exclusive titles, those that use cross-platform game engines won't be building games from the metal, they assume that work has already been done (Via Epic, Crytek etc') from a development point of view.

MS does not allow coding to the metel.  At least this was the fact for the 360.  I doubt MS will allow coding to the metal for the X1.  MS APIs for their console do allow for some very close to the metal access but its still controlled.  One of MS advantages is that their are a tools and library maker and they are building off of their existing infrastructure.  A lot of memory work can be offset by good tools, libraries and development environment.  Its going to be the driver layer that will be the key as MS needs to etch out the most performance possible for their API.