| fighter said: lol, if you compare it to the conlusion on PS4's side, X1 is the clear winner, which is my point : Based on the sub-30fps performance and LOD streaming issues, certainly Guerrilla Games has some work to do on this forest section before its confidence rises to a point where any player can explore it at their leisure. The foundation of play is largely intact for long-time series fans though, and the touchpad controls open up some enticing new tactical options for multiplayer. We're confident that this section's rough edges - absent from the earlier Citadel demonstration - will be smoothed out by the time of release. When it comes to the state of software development on PS4, the situation as it stands is surprising. On the one hand, freely playable first-party titles such as Knack and DriveClub suffer from noticeable frame-rate stutters down from 30fps, while on the other, "hands off" demos for the new Infamous and Assassin's Creed games appear to run without a perceptible hitch. This is in stark contrast to the playable software confirmed to be running direct from Xbox One hardware, such as Forza Motorsport 5 and Killer Instinct, which benefit to no end for targeting the 1080p60 gold standard, and largely succeed in doing so. http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4 |
Not really sure where this conversation is going...haha.
Killer Instinct is a closed area fighting game, it looks ok, but if it wasnt running in 60FPS there would be something seriously wrong. Forza according to what i've heard is just Forza 5 (they havent actually added that much content), they have always targets 60FPS.
All i am saying is that both First party were not looking that great, and hardly any 3rd party is being show on actual consoles, so its way to early to see anything of use. So who knows :)
Will find out in September though..hope i can sneak a few hidden camera movie recordings while i am there :)








