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I think you're jumping to conclusions way too early on this one Curl. As JWeinCom stated, each of the five different demo levels offered a unique experience to the player so that they could experience the new gameplay elements that EAD Tokyo has shown thus far (Catsuit, Glass Pipes, Multiplayer). So saying that these levels "looked almost auto-generated" is really taking an extreme stance on the matter that I think is quite unfounded.

Is the level design taken from a different cloth than the Galaxy series? Without a doubt, as the levels have a wider, more "playground" design to them (as opposed to the more linear and focused designs from Galaxy 1 and 2). 3D World gives the player more freedom to venture out and explore the levels, with various rewards for doing so (the Silver Stars, unlike the Green Stars from Galaxy 1/2, are part of each level's challenge from the get go).

From what I've played (I played the vertical level with the bullet bills), the game offers pitch perfect platforming controls and engaging level design which encourages you to try and discover every nook and cranny. I really had a great time playing it, and with EAD Tokyo's track record, I have little reason to worry.

Would I like to see a Galaxy 3? Seeing as Galaxy 2 is my favorite game ever, absolutely. But right now I can't wait for 3D World, as it looks to be another stunning game, whether it's me playing by myself or with others.