UncleScrooge said:
Yeah but it's a highscore game by nature. That doesn't make it obsolete. And Starfox 64 had many different routes - part of the fun was to play through the game in new ways (like going from blue to read, back to yellow, finding secret warp zones, earning medals, beating Starwolf - or not and watch them come for you later, etc.) Oh and there was a hard mode in the game. I see where you are coming from. But I think they can work around this: Give it more levels, different endings, different airwing models, a mission mode, co-op stuff, local and online multiplayer, online leader boards,... there's lots of ways to enhance the content I think. |
Agreed. I don't understand why everyone is being so simpleminded about a game series that hasn't had a new release in two console generations, THREE if you rightfully want to forget the abominations of Adventures, Assault and Command. Stop looking at a freaking N64 game from 1996 and talking about how it damn short it is in 2013, and use your imagination.
What if we're finally allowed to play as the other pilots, and they each have their own stats? Fox would be the jack of all stats, Falco would be the lightning bruiser, Krystal would be the fragile speedster, Slippy would just plain suck statwise but have other advantages like being able to dial in R.O.B. for an airstrike from above the atmosphere or analyze weak points for massive damage or something. And like I said in an earlier post, new types of missiles, lasers, boosters, shields and mines. And even a version of the story from Star Wolf's POV where you can play as Wolf.








Starfox had *replay value* people! You can take different routes, see alternative endings, meet various supporting characters, play on higher difficulty, etc. Super Mario Bros. 3 can be finished in 3 hours as well!