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ishiki said:
I don't mind the direction of no overworld. They both have issues, wrpgs like mass effect and dragon age suffer from this too IMO.

the issue is that without overworld it feels a bit small or everything feels too connected, Because it offers no illusion. a lot of overworlds have less exploration than a couple maps in xenoblade or ff12. And there's games that do overworlds great like ff7 with many layers.

I think they just need to do a good job whichever they choose, and a lot of good games neglect this.


True, I agree with you, but Tales of Vesperia just felt more massive, because of an overworld compared to this. I am pretty sure they are about the same. Most of the time, the wilderness area (non dungeons), just feel the same. 

Given I agree with you FF12 and Xenoblade did offer creative ways.