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RolStoppable said:
Soundwave said:

Well, lol you're asking me to the go into a parrallel dimension here but in the absence of the stupid (IMO) soccer mom/casual hipster audience, Nintendo would have no choice but to make more actual games to sell their system, which is what they do best.

Even that whole "motion gaming will revolutionize core games! Imagine teh Star Wars game!" was a load of crock that never materialized. Pretty much all the Wii games that used "waggle" were mindless and inaccurate waving of the arm all over the place. The only core games from Nintendo that really utilized the Wiimote to great effect were Metroid Prime 3 and Skyward Sword, and to be honest SS's controls were too finicky and since the Wiimote can't measure depth, it never felt like 1:1 holding a sword.

I'm not sad at all that this crowd is gone, the challenge for Iwata now is to not sit around and sulk about losing this audience to smartphones. They need to aggresively pursue new software philosophies (try new ideas, finance interesting/unique indie projects, seek out system moving third party collabs). My worry though is Nintendo right now is in a state of shell shock like a guy who chased after a party girl, got with her for one night, and now has had his heart broken because party girl just wants to (guess) party and doesn't want a relationship and she's run off with some other guy. Nintendo can't afford to be heartbroken (as it were) over this audience, they have to act swiftly now.

Still no concrete answers. I thought you had already fleshed out this parallel dimension where the Wii didn't happen. Now it's more or less "anything but the Wii would have been better", so let me ask you this question: Was the GameCube a better console for a Nintendo fan than the Wii, all things considered?

Aside from Mario Galaxy games being much better than Mario Sunshine, sure I think you could certainly make an arguement there.

Zelda: Wind Waker, Twilight Princess (is a GCN project), Metroid Prime 1/2, Animal Crossing, F-Zero GX, Star Wars: Rogue Squadron II/III, Eternal Darkness, Metal Gear Solid: The Twin Snakes, Resident Evil 4, Resident Evil Remake, Pikmin 1/2, Wave Race: Blue Storm, 1080 Avalanche, Super Smash Bros. Melee, Luigi's Mansion, Viewtiful Joe, Viewtiful Joe 2, Resident Evil 0, Killer 7, DK: Jungle Beat, Tales of Symphonia, Baten Kaitos, Soul Calibur 2 w/Link, Phantasy Star Online, Mario Kart: Double Dash, Paper Mario: TYD, Star Fox Adventures matches up favorably with the Wii's core games/exclusives. 

N64 was better than the Wii for 1st/2nd party production outright IMO.

The Wii's casual craze didn't yield anything tangiable for real Nintendo fans, games like Super Mario Galaxy were going to be made anyway. In fact I would say the reason Super Mario Galaxy is so great is it's really a modern take on the 90s "Nintendo blockbuster", not infected with any of the design laziness/tailoring to casuals that's seeped into a lot of Nintendo's IP post-Wii (see: the New Super Mario Bros. series which IMO influences the 3D Land/World series, we don't need to make a new F-Zero or Wave Race we can just make mini-games out of them, etc. etc. ).