Nyleveia said:
of course, they may do a few 4k games but these are going to be basic and hardly worth the resolution bump to begin with, those expecting 4k with their latest AAA titles though.. are probably those expecting most games for ps3 and 360 to be 1080p60. In short, 5-6gb of ram is easilly more than enough for this entire generation, adding more isnt going to add much benefit beyond extremely expansive open world where data is streamed into the idle ram to be used if you explore far enough, the downside here is that youre basically wasting ram to hold data the user may not even need during a playthrough - and this can be achieved through assets streaming without much to any impact in gameplay on both ddr3 and gddr5 anyway. there is no benefit to adding more ram to the ps4 or the xone, there are only downsides, higher price, longer period before pricedrops, higher temperature (more modules heating up), higher possibility for failure, developers being lazy with their code because "theres spare space to fill", increasing load times while said space is filled with shit you might not even need. Rather than praying for stuff like this to be true, it would make much more sense to just say "okay, if games ever do need more ram, microsoft and sony should move the goalposts for OS footprint and free some up once the OS has matured enough to know a large block wont be needed". But that would make too much sense to raging fanboys. |
You totally ignore that console-memory is used by graphics *and* game-data. You will also see a bump in PC-requirements as engines now can finally evolve because of the new console-generation. Your downsides are also, well, at least questionable, to be honest and some are even wrong.








