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forethought14 said:
curl-6 said:
forethought14 said:

Hype can exist and not result in a sale, that's what I call questionable hype because there's a chance of it reducing. True hype is the end result of constant fluctuations in hype.

OK, and what about that? But like I said, that happened because specific conditions occured, Wii Sports happened. If Wii Sports never existed, then I can guarantee that Wii Sports Resort (if released how it was released) would not have come close to 30million. It's the only time this has happened, which is why it's an anomally that doesn't destroy the idea that sales and hype have a relationship with eachother. (like how the Laws of Physics still apply everywhere except in the black hole, the ONE exception,). 

You're talking about hype as if it's the act of buying, when it's really pre-release excitement.

I never said there wasn't a relationship in most cases, just that you can have one without the other.

Excitement = "hype" though, the definition itself.

OK, but you're making it seem like it has happened elsewhere though, or that this particular condition will occur again in the near future.

It's just one example; a lot of really high selling casual games didn't really have hype, simply because hype is a practice typically undertaken by "core" gamers. Casuals generally don't care enough or stay in touch with upcoming games enough to get hyped, they often don't even know about the game til they see it in a shop or play it at a friend's house, then buy it.