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Scoobes said:

The game was also designed to run on PC hardware that was less capable than the 360 and PS3. My brother managed to run Oblivion on a crappy dual core AMD with an NVidia 7600. They (PS3/360) weren't the lowest common denominator so it becomes very relevant. Assuming they're designing these games for PS4/X1/mid-range PC, then it's quite possible that the 1Gb of RAM in the WiiU just isn't enough for what they plan on doing.

Also, the Gamebyro engine has been updated heavily since Morrowind. Engines evolve heavily over time and incorporate new features that become integral to the game(s). Just look at how Valve have updated the Source Engine since Half-Life 2.

I need to point you back to the original post I quoted -

Daisuke72 said:

Or maybe they don't want to compromise their vision by putting it on weak hardware and dumbing it down?

Are you willing to argue that Oblivion, Fallout 3 and New Vegas on PS3 and 360 were just as good as they were on PC. Or are you going to say they were dumbed down on PS3 and 360 when compared to the stronger hardware of PC?

If they didnt want to compromise their vision by putting it on weak hardware and dumbing it down, the games would have been PC exclusives.