RolStoppable said:
Why would people pay for Nintendo games when they could emulate them for free? Your argument doesn't make sense in regards to that. It's like saying that each pirated copy of a game equates a lost sale. The music, TV, games, and film industries would not exist if this was true. All of these things can be pirated, yet there are enough legitimate purchases to sustain the industries. Most of the time people just go for the easiest option; piracy has decreased since the introduction of Netflix and Spotify. I made a solid argument, it's just that you couldn't bothered to address this part at all: Also, if you ask Nintendo to put their games on smartphones, you might as well ask them to put their games on the PC, Xbox and PlayStation. The principle is the same: More addressable consumers than on Nintendo hardware alone. And if we go further with this, why not ask Sony to put games on Xbox and Microsoft to put games on PlayStation? Nintendo is directly competing with Sony and Microsoft. For example EA has Battlefield 3 on PS360 because they don't make a console, but not on Steam because they are directly competing with Origin. Why stop at smartphones? People have been emulating Nintendo games on PCs for decades. Why not lure gamers from Xbox and PlayStation to Nintendo machines by making classic Nintendo games available on those platforms? Why would you think making old games multiplatform would damage sales of Nintendo hardware? Is there any reason to suggest that people buy the latest console for anything other than the latest games? Microsoft even release games to PC within the same generation and are repeating this with the X1. Sony are almost certainly going to make Gaikai multiplatform. There doesn't seem to be any connection between old games selling new hardware. All Nintendo are doing is missing out on money and advertising their franchises to an untapped market. |
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