S.T.A.G.E. said:
Try to get a novice to play UFC for real without just hitting punch and kick. They'll get confused as the games control scheme is highly complex and demands at least an hour learning curve to master to most. The average learning curve for an entry sports title in the 90's was like 15 minutes wasn't it? Today its like thirty minutes to an hour for the average person who isnt a game. |
Fighting games are niche this days because for decades devs decided to hide from players the stuff needed to know to become competent, so not only those who weren't interested in becoming good left, those who were actually interested in learning the game but didn't know how to do so gave up as well, tired of hitting their head against a brick wall.
Even today you still have to buy the game guide to get a proper movelist (which becomes obsolete after the first balance patch, btw).
Move data needs to come with the game so it can be updated when needed, and anybody who wants to get better at the game have the tools to do so (I think DOA does it... the irony). A few tutorials explaining basic concepts wouldn't hurt, either.







