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Einsam_Delphin said:
Michael-5 said:

Oh I see how I what I said is flippy floppy. Yes gamecube had more definitive Nintendo games (Metroid Prime, F-Zero GX, Smash Bros, and Pikmin 1), but Wii had more properly developed Nintendo games. Sunshine was not Super Mario, Mario Kart Double Dash was no Mario Kart, Wind Waker was not Zelda (and I'll defend this, Wind Waker is IMO the worst 3D Zelda, but still good). However on Wii, Metroid Prime 3, Twilight Princess AND Skyward Sword, Galaxy 1 & 2, Smash Bros, Mario Kart, Kirby, etc, etc, all high quality iterations of Nintendo franchises. Wii really didn't bring any franchise down.

So your statement of Wii games being "tame and traditional" compared to Gamecube games is debatable. I wouldn't consider any major 1st party Nintendo game on the Wii tame, maybe traditional, but most Gamecube exclusives have been critisized for being too different.

Plus XenoBlade, I would argue, is Nintendo's definitive JRPG since technically Super Mario RPG was developed by Squaresoft, and Paper Mario is just nowhere nearly as good.



Well like I said, my statement, "tame and traditional" has nothing to do with how good the games are, only with how they play and/or their appearance. Super Mario Galaxy plays more like 64 than Sunshine as you don't have a water gun strapped to your back. Kirby: RTD plays more like Crystal Shards than Air Ride for obvious reasons. Skyward Sword looks more like Ocarina of Time than Wind Waker. Donkey Kong was already explained, and there weren't things like Legend of Starfox or Luigi Ghostbusters. The Wii did have Super Paper Mario and Epic Yarn, but SPM was originally supposed to be on the Gamecube (that explains it's wierdness lol), and they only threw Kirby onto Epic Yarn to make it sell more.

I agree, Gamecube was truely an experimental console....but I don't think that's a good thing. Well maybe it was for 1 console, but I wouldn't want Nintendo to continue experimenting.

Wii was traditional, but I would argue about tame. Super Mario Galaxy was pretty bold for a Mario game, and Nintendo could have easily made a mature Zelda for the fans, but chose not to, despite Twilight Princess's success. Plus the 3 Project Rainfall games, I mean when was the last time Nintendo developed/published a traditional JRPG? I know Nintendo published Namco's Baten Kaitos games on the Wii, but the last time they actually developed a traditional JRPG was......oo I don't even know, Earthbound on SNES (if that counts as traditional), or Startropics on the NES?

Nintendo set very ambitious goals for their games during the Wii generation. Traditional, yes, tame....arguable.

P.S. With the way Zelda is going, I think Twilight Princess is the odd one out now, not Wind Waker/Skyward Sword.



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