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Aquietguy said:

Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation  as well as other functions.


But the pad DOESN'T enhance menu navigation or other functions.  Before I responded to this I went to go check out Ocarina of Time on my 3DS to compare; you have to take your eyes off the top screen to use the secondary screen for a menu.  This is no different than replacing what's currently on screen with a menu (Which is how it was originally done).  The Wii U has this same problem but worse; since the pad and T.V. aren't anywhere near each other when playing.  Though I do like being able to overlay objects with the Wii U pad, but for the budget that the pad eats up for the console's price; it just wasn't worth it.  Which goes back to being a problem conceptually.  The cost of everything for the Wii U was just too high for everything.