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I'll just say to the earlier discussion in this thread that myself and Soleron were having (which the above poster completely misses the point on) is about development costs and how it relates to Nintendo's financials.

I don't think you can cut development costs much further on some of these projects, below is DKC: TF and DKCR on the Wii running in 720p (Dolphin resolution):

Versus

 

But as usual someone sees what they percieve as a "negative comment" and zero in on that like a hawk, completely missing the context of the entire conversation. And yes I've not only seen DKC: TF in motion, I played it twice at E3 in person, and it is my second most anticipated Wii U game. But it definitely does look like a Wii game running HD a lot of the time. David Wise being back for the soundtrack makes it a must buy for me alone.

That said I think DKC: TF is probably being rushed for the holidays and started off devleopment on the original Wii. Clearly though Pikmin 3 looks much better than Pikmin 2, for instance, so it's not a hardware issue, in this case I think it's simply a time issue. As long as DKC: TF plays great (and hopefully sounds great too), I don't mind, but it does seem like Nintendo allowing certain projects to really push the Wii U hardware (X for instance) while other games are more judicious in their asset/budget range.