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Sales - Why is the PSP Dead? - View Post

DMeisterJ said:
Girl Gamer Elite said:
outlawauron said:
@ GGE

Right. Like that brand new battle system that we had in TP. Or the brand new star collecting system of SMG.

Oh ya. Cherry Pick.
Or like how Nintendo doesn't use the exact same engine to make each sequel over and over. Or like how SMG took a new perspective on the daunting concept of 3D platforming revolutionizing platformers as we know it? TP took story telling to new levels never before seen in Zelda games as well as incorporated a transformation system which allowed you to switch back n' forth from Link to Wolf. While TP is hardly the greatest or innovative departure from the franchise it still manages to hold its own as a new and fresh addition.

Speaking of Cherry Picking maybe you could be a little more creative with your examples. Though I'm sure your fifteen minutes with SMG at the local Gamestop more than makes you an expert on it.

Auron said:
People please ignore GGE as she is not a representation of actual Nintendo fans but a blind fangirl.
Oh and you are a representation of the Nintendo fans?

Hey I have an idea, let's attack the individual instead of actually challenging or countering any of the points they've brought up in discussion. That's how big people debate right?
You know what GGE? You were fine on your first comment, because you were right, PSP Software sucks, and sales pale in comparison to the DS, but when you said that God of War doesn't reinvent the wheel, but you failed to mention how Nintendo does the same exact thing *Cough* Mario, Zelda, Metroid, Mario Kart, Super Smash Brothers Brawl *Cough*. You are the exact definition of a cherry picker. And I do agree with Auron, you are not a representation of a Nintendo fan, but you are a blind fangirl.
Do you really think that God of War --> God of War 2 had the same amount of innovation as:

SMB-->SMB3-->SMBW-->SM64-->SMS-->SMG
ANY of these sequels? (JSMB2 and ASMB2 don't count, as you ought to know)

LoZ, LoZII:AoL, LoZ:ALttP, LoZ:LA, LoZ:OoT, LoZ:MM, LoZ:OoS/OoA, LoZ:FS, LoZ:tMC, LoZ:WW, LoZ:TP, LoZ:PH
I haven't personally played through every one of these, but they all incorporate new gameplay (often radically new) and new storytelling techniques (ditto).

Metroid-->Super Metroid-->Metroid Prime-->MP2:E-->MP3:C
Echoes may not be as glorious as its predecessor or successor, but it did try new things. I shouldn't even have to explain how the others innovated the series more than God of War could possibly match.

MK-->MK64-->MK:DD!!-->MKW
From 3D, to two-player co-op on one kart, to 12-player madness online and who knows what else, this series has done its share of innovating.

SSB-->SSBM-->SSBB
This one probably gives you the best argument -- until it's pointed out that ALL fighting game series advance through refinement instead of revolution. This game's "refinements" are considerably more extraordinary than those found in other series IMO but I am not an aficionado of the genre anymore.

GGE has a bad reputation, and a lot of times she deserves it, but in this case her attitude in no way invalidates her point.

Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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