By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AstroGamer said:
Mythmaker1 said:
AstroGamer said:

Oh, I just posted that game idea to get the ball rolling. I know much of the gameplay is generic but there is some interesting ideas in there (namely the insanity effects). I feel this idea was inspired by Deus Ex, Remember Me(its combo system) and bits of Assasin's Creed. I know to actually get that developed it would need a decently sized studio. Also, I think I am terrible at naming things but, admittedly, the story behind this idea is better than most AAA games. 

Just gonna throw these out there:

Extra Credits: Mailbag #4 (1:22-1:50)

Extra Credits: How To Start Your Game Narrative

Not trying to smack you down or anything, but I think you're missing some context here.


Now that I think about it, this is one of my worst game ideas at least according to the second video. Most of my game ideas start as interesting mechanics with the story  added on later and being ridiculous not to matter practically being a bookmark to save for later idea.

As for the first video, it is frankly just enjoyable to brainstorm some interesting idea. However, maintaining a drive to work on a game is rather difficult. I'm not even going to school for Video game design (though that is an option at my school) but, rather Electrical engineering with a possible double major with Computer Systems engineering. Game Design will probably be a hobby of mine expressing my love for the medium

It's not impossible to make a game like that, but it is incredibly tough. It's part of the reason liscensed games tend to be so bad; they try to take mechanics from an existing story and adapt them to a game, and a lot of times it doesn't translate well.

It's great to have ideas, and try to use them, but it's easier to start with a foundation and build it up than to start from the top. Afterall, a game without a story is still a game, but a story without the game is just a script.



I believe in honesty, civility, generosity, practicality, and impartiality.