No relation to any real game? Eh, got a few of those. Will toss one out there...
A single-player medieval RTS called Conquest. As a mercenary/bandit, you must destroy or absorb all enemies and/or cities on randomly generated maps.
Gameplay is driven by a "morale" mechanic. The faster you destroy an enemy force, or the more you intimidate them (using fire, hurling severed heads, cover of darkness, executing prisoners, etc) the faster they surrender. Depending on how you defeat them, different numbers will either defect, offer to be hired, or escape. The more quickly you win, the more who offer to join, and at lower prices, but the more brutal you are, the fewer men you can recruit.
You can upgrade common soldiers to different unit classes, or between classes, using money. Different classes have provide buffs or different damage potential. Money collected from company war chests (from defeated armies), raiding caravans (which provides steady income for small armies) and sacking cities (which give a single, huge boost to wealth). The faster you win, the more money you get, but you get a multiplier for brutality.
Starting as a small group of five, you must avoid larger armies or caravans until you are large enough to take them on, picking off smaller groups until you are of the right size. Large armies are deadly, but slow and clumsy, and terrain allows you to tip the odds in your favor for ambushes or defense points. Armies divided into formations for movement and combat, which act as command groups and can be made autonomous with certain special units.
End-game is to assault the Capital, which is heavily defended, and capture it. Since you have limited units, you must be strategic.
I believe in honesty, civility, generosity, practicality, and impartiality.







