endimion said:
oh yeah doesn't make them the future any time soon though... what? the minecraft, fez, Ms splosion, trial, bastion, torchlight, world of tanks, braid, limbo, angry birds, candy crush, |
I wouldn't be too sure about profit considering those games also have ridiculously high costs compared to most Indie games. For every one of those titles you mentioned there are plenty of titles that failed to garner any profit whatsoever.
What you seem to be forgetting though is that a lot of devs were technically "Indie" and are now some of the biggest devs of the industry. Technically, it was only a generation ago when Bioware were "Indie" and now they produce multi-million selling RPGs with huge budgets. Technically, Insomniac are still "Indie" as they're a completely independent developer yet they're capable of producing some top quality titles as publishers have faith in them. Media Molecule were an Indie developer that Sony snapped up early and now have a multi-million selling franchise.
Indie developers have always been the future of the industry. The vast majority of top developers started off as Indie developers. The only difference is that Indie devs now get more direct exposure with consumers thanks to the internet.








