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It took a long time, but people are finally realising that RAM bandwidth is not the limiting factor when developing for Wii U. People were spouting figures based on a quick glance at DDR3 RAM stick, completely ignoring the actual complaints that devs had about the console. RAM bandwidth was never even mentioned by them.

That said, there does seem to be some difficulty in getting the most out of the system. Probably due to devs not having the time or resources to completely rewrite their engines to take advantage of the Wii U's architecture.