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noname2200 said:
outlawauron said:
noname2200 said:

To be honest, I can't agree with any of those statements. It's seen small bumps in hardware sales after the release of 'major' titles (Soul Sacrifice, that other Monster Hunter clone whose name escapes me right now), but its hardware sales are generally anemic, and its software sales are none too impressive either. Even its heaviest hitters merely do Pretty Good. And I can't name any other major projects in the pipeline at the moment.

So, instead you choose to believe that because they didn't reach whatever arbitrary number they should have gotten in your head, they failed or flopped?

We know that expectations for a lot of the smaller JRPGs were blown away. Especially after Toukiden selling so well (and outdoing the PSP version by a lot as well).

On the contrary; I find the hardware numbers to be unimpressive (something which is objectively difficult to argue with, and which I don't read your comments as challenging), and I find even the system's best sellers to be doing well, but not run-away-success numbers. Which is precisely reflected in the words I utilized. In its over 18 months of life, the system's best-seller, in any genre, saw sales of 270k units (per this website). Only three games, in any genre, have exceeded 200k sales. Even before comparing those figures to its competitor, or its predecessor, I find it hard to believe anyone will objectively stand up for those figures as impressive. Furthermore, I must point out that "we" don't know that expectations for a lot of the smaller JRPGs were blown away, and even if they were, the above figures make that a small victory at best.

Put alternatively, the data don't support the notion that there's a healthy software ecosystem present.

You said that you don't believe any of those statements. One of them was that there was software selling above expectations and that games were doing well. I never brought hardware into the argument (and it's doing terribly in Japan, just not very good).

What we know about the software ecosystem is that PSN sales are very high and that there is a very high attach rate among users (10:1). While things don't look good, it's not all doom and gloom. That was the point of my original post. Both Vita and Wii U are not doing well, but have had some successes in Japan.



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