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Soundwave said:

Yes I would prefer that because

1) Nintendo's SOFTWARE alone would make their platform unique to the XBox One and PS4. Do you confuse the SNES with the Genesis even though most third party games were multi-plat? Not even close, each system had a very distinct personality. It's because Super Mario World, Yoshi's Island, Star Fox, DKC, Zelda: LttP, Super Metroid, etc. are very different from anything on the Genesis. Games define hardware, not controllers or screen technology.

2.) It would save me roughly $400-$500+ (when controllers and such are factored in) from having to buy a PS4/XB1 for third party content. $400-$500 that I could then use to buy actual games with. I like the Uncharted and Halo franchises, but I can live without them if it saves me that kind of cash. I think many Nintendo fans would be in the same boat, we've been held hostage the last 3 console generations having to buy other consoles to get a full diet of balanced gaming, it gets annoying (and expensive) after a while.

3.) Nintendo overestimates Sony and MS. They don't need to run away and not compete or try to hide behind controller novelties to be relevant in the game business. They should rather just make the system third parties want and not cripple the appeal of the system by making it too child-ish. Mario alone ensures the system will always have a nice amount of family appeal, but take a page from Disney did in the 1990s onwards, and don't pigeon-hole oneself as a "family company" only.

4.) You could still make Nintendo Land + the tablet controller. Just bundle it together like Wii Fit + Balance Board and encourage third parties to use of the off-TV feature. It doesn't have to be sold with the console though if most games aren't going to make use of it or if developers really have to stretch game concepts to figure out how to integrate the controller into the gameplay in a meaningful way.

5.) I don't think the tablet screen actually improves the gameplay experience tangibly enough in the majority of software titles to justify eating up so much of the hardware budget. It's trying to be different for the sake of being different, rather than being different for the sake of a real need. In other words -- it's a forced idea rather than one that naturally encourages game innovation.

6.) Most all Nintendo software titles would benefit from better hardware even in a small way without a massive increase in budget. Games like Pikmin 3 and NSMBU could be rendered in 1080p versus 720p for better visual clarity and have better anti-aliasing thrown in. Zelda could have more characters on screen and/or a larger draw distance. Metroid could have more realistic lighting, etc. etc.

7.) They need to get over the GameCube. The GameCube failed because Nintendo didn't market it well enough, made many design errors with the hardware (purple lunchbox design, no DVD playback for the time), didn't "bring it" with their 1st/2nd party software, and gave Sony way too long of a headstart.


wow, i don't think i've ever agreed with someone so much on this forum. Especially on the saving money thing with multiplats.  The only thing i can add is another reason the gamecube didn't do well is it was the 1st time nintendo went astray with the controller design and the 1st time they tried to widen the market with it.  The giant "A" button in the middle turned alot of people off.  Also, i do think that games that utilize the gamepad will come, but still not as many as there should be.