snowdog said:
The Wii U hardware has been designed from the ground up to be efficient. Nintendo are aware that bottlenecks are the bane of developers and have designed a balanced console as a result. Efficiency plus balance equals less bottlenecks. |
That's a nice sentament for sure but one that has little grounding in fact. Nintendo have a history of bottlenecks in their systems. N64 had it's high latency shared RAM plus a miniscule 4K texture cache. Gamecube had it's small amount of main RAM and complicated memory system (2 shared RAM pools + 3MB eDRAM). NDS had it's fixed 2048 triangles per frame budget, at least it had 512KB of texture memory lol.
Nintendo are good but they aren't that good...
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