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Alby_da_Wolf said:
. Nevertheless, even in the most extreme of these cases, the typical work of GPUs, a small but fast memory can still be very beneficial if it's large enough to fully contain a frame buffer and possibly also z-buffer and double or triple buffer, and a texture cache too if there is some space left.

I'm no expert, but if the 360 managed just fine with 10MB of eDRAM, shouldn't 32MB be enough for a framebuffer with lots to spare?