curl-6 on 14 July 2013
| Locknuts said: I'm not that tech savvy, but wouldn't developer's experience dealing with the EDRAM in the Xbox360 help somewhat in developing for the Wii U? I understand that they still have different architectures, but surely the programming of code for use between the DDR3 and the EDRAM involves a similar process between the two consoles. |
To a degree, yes, though Wii U's different architecture still hinders a direct transferal of techniques and experience. Wii U should be more heavily reliant on its eDRAM than the 360 is due to having more of it but a seemingly lower main RAM speed.








