BossPuma said:
I was talking about Nintendo making their system incredibly less powerful than the Ps4 and Xbone, that developers dont even want to bother with the Wii U especially when it wont bring them a huge profit. Nintendo has done it in the past with the Wii which was hardly more powerful than the original Xbox, and the 3ds which is around 50% more powerful than the PsP. And just because those systems are really successful, i have no idea why Nintendo decided to test their luck with 3rd parties again when the stakes are so high. The Wii U's launch was not as good as it could have been, Rayman and Pikmin 3 were delayed for almost a year. |
bold: Where did you get that from?
PSP CPU Chip:
- Sony CXD2962GG CPU
- Based on MIPS R4000 32-bit Core
- 90 nm Semiconductor CMOSProcess
- 1-333 MHz (set at 222 MHz by default) @ 1.2 V
- 16 kB Instruction Cache / 16 kB Data Cache
- SiP:
- 32 MB eDRAM @ 2.6 Gbit/s
- Embedded FPU
- Embedded Vector FPU @ 3.2GFLOPS
- Embedded Graphics Core:
- 1-166 MHz (set at 111 MHz by default) @ 1.2 V
- 256-bit Bus at 5.3 Gbit/s
- 2 MB eDRAM (VRAM)
- 3D Curved Surface and 3D Polygon
- Compressed Textures
- Hardware Clipping, Morphing, Bone(8)
- Hardware Tessellator Unit, 4 passes per cycle
- Bézier surface, Bézier curve and B-Spline (NURBS)
- 4×4, 16×16, 64×64 Subdivision
- Rendering Engine and Surface Engine
- Pixel Fill Rate: 600 Megapixels/s
- Up to 33 Million Polygon/s (with Transform and Lighting)
- 24-bit Full Color: RGBA
- 128-bit Bus at 2.6 Gbit/s
- 3D-CG Extended Instruction Set
Media Engine Chip:
- Sony CXD1876 CPU
- Based on MIPS R4000 64-bit Core
- 90 nm Semiconductor CMOS Process
- 1-333 MHz (set at 222 MHz by default) @ 1.2 V
- 16 kB Instruction Cache / 16 kB Data Cache
- SiP:
128-bit Bus @ 2.6 Gbit/s
Memory:
- Samsung K5E5658HCM-D060
- Main Memory: 32 MB 333 MHz DDR SDRAM (64 MB )
- 8 MB reserved for Kernel
Integrated or Support Chips:
- IDStorage Keys: stores screen brightness, volume, region, date, time and BIOSdata also known as the Ipl
- Tachyon: version information for CPU, Media Engine and Graphic Cores
- Baryon: version information for the PSP's system control chip
- Pommel: the PSP's GPIO and Watchdog
- Kirk: the PSP's main encryption processor
Spock: secondary encryption processor, used to decrypt signed UMD data
Then you have the 3DS that doesn't have as much details for its specs, but I know for sure that the 3DS isn't only "50% more powerful" than the PSP.
edit: "The Wii U's launch was not as good as it could have been, Rayman and Pikmin 3 were delayed for almost a year."
Both of those games were post-launch games, and therefore are post-launch problems.