Hynad said:
Zero999 said:
I couldn't care less about ps2, this is about wii u and i can't stand this lie that it isn't much beyond what ps360 can do.
you mentioned RAM, well, devs did nothing but praise wii u's RAM. i guess that when you factor the memory that already has less latency and add the edram the actual performance is much more than 4x the ps360. and you can't exactly estimate the gflops difference when you don't know the number of flops of wii u.
AND there's the factor you always forget that's the modern technology and tools. ps360 are stuck with dx 9, shader model 3.0 and stuff like that while all the most recent version of those are common between wii u/ps4/xone. the difference lies in raw power alone and my estimate would be wii u x 2 = xone, xone x 1.5 = ps4. with the dev tools being the same between the 3 and engines getting more scalable than ever, that is not a big difference.
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Ok. So the numbers are more important for you than the actual results, right? Until the Wii U actually proves itself, claiming the console is much more than 4x as pwerful as the PS360 when it has a hard running simple ports is really stretching it.
So far, nothing on the Wii U indicates much of a leap over the HD twins. Yes, it is going to offer better visuals down the line. But certainly not a generational leap.
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go read a little before, I started by saying the ACTUAL RESULTS prove wii u's superiority over ps360.
ports don't run well? than why are there announced non ports that are also more demanding running much better and in 720/1080p 60fps? black magic? if you truly want to use lame ports to try bashing wii u then read this first: http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/