Barozi said:
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Well that also depends on how you do the accounting. Fixed costs versus variable costs etc.
Generally speaking, I don't think it's fair to separate all games from their publisher and count all the revenue towards the core development budget when we know that publishers, especially big publishers like Ubisoft, have huge costs on the publisher side of the company, not just costs of their development teams. All the infrastructure, legal stuff, administration, insurance, trademark management & patents, head-hunting, executive salaries and big office buildings must be paid too. The whole organization must be paid for. And their revenue comes only from games.
A game at full price gives roughly $30 to the publisher. I don't think it's fair to assume that just because those $30 covers the core development costs of a certain game, the game broke even. Technically and in publisher accounting it might be registered as breaking even (although I doubt it), but in the eyes of the publisher if every single Dollar from game sales goes towards the development team I doubt they regard that game as breaking even. To the publisher such a game lost them money.







