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Busted said:
Slimebeast said:

It's easy to say in hindsight that the game wouldn't become a success.

But at the time everybody thought it would sell fairly well. 1-1.5 million was probably a reasonable target lifetime (some copies at discount) and upside was +2 million.

Probably it cost $20 million. All AAA games cost at least $20 million. That requires 1 million copies at full price to break even.

Agree with you but ZombiU is an AAA game? right...

and i don't think $20m comes close, any AAA costs at least three times that

Well it depends on how you define AAA of course.

Pesrsonally I agree that AAA should only be the real big games.

But I think it's assumed in the industry, at least at the beginning of current gen, that an AAA game is a typical high production game that takes a 100 member team 2 years to develop.And that means $20 million budget and up.

Nowaydays those $20 mill games are dime a dozen so perhaps we should call them just AA games, while the truly big guys are AAA (BF, Halo, COD, Grand Turismo, GTA, Assassin's Creed, Metal Gear Solid etc).