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miz1q2w3e said:
The Division was just an example, but it's more about the general idea that new character = new IP which I don't agree with. Something like Dante's Inferno would probably be a better example.

Which would you prefer?
a) 5 shooters with different characters that all play the same.
b) 5 games with the same group of character that play nothing alike.

It's actually a pretty bad example. Dante's Inferno is one of the oldest IPs around!

But it's not about which you would prefer. Either a game is a new IP... or it isn't.

I get that Miyamoto is more about experimenting with game mechanics than with characters and worlds. That is very, very, very obvious after all this time. It's a valid perspective, and part of what makes Miyamoto, Miyamoto. But not everyone takes the approach that a character should just be a basically interchangeable part of the game, and for that I'm glad.