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the_dengle said:
noname2200 said:

Different strokes, I suppose. I think indie games are generally far overrated, and there are only a handful that I think are particularly good. Shovel Knight in particular... well, I like the concept, but the gameplay video I saw tells me that they don't understand the appeal of the game they're emulating (like most indie games), so I've grown pesimisstic.

I think a lot of the same things could be said of a lot of AAA games. I don't necessarily see a trend of big-budget games from major publishers being of consistently higher or lesser quality than low-budget indie titles.

Take a look at Armikrog. There aren't any AAA games coming that are anything like that. There are a lot of interesting things coming out of the indie scene, and for budget prices. By comparison the AAA industry keeps churning out dozens of yearly releases for $60 apiece before DLC is accounted for. Maybe it's harder to sift through the indie games to find the gems, but you'll certainly save a lot of money if you're willing to try.

I can't say I agree. While the modern AAA game environment rarely offers games that appeal to me, I do believe that the ratio of garbage to gold is still more favorable with non-indie titles than indie games. Moreover, there's more to gaming than just AAA and indie (for now). Look, I want to like the little guy and all, and I fully admit that they're more willing to take risks than their AAA counterparts, but the execution is largely so lacking for me that there are few, if any, indie games I've played that live up to the hype. Generally, the execution on indie games is lacking, which is problematic since the devil's in the details.

DevilRising said:

Also, sorry, but anybody saying that Shovel Knight is "missing the appeal of the game it's trying to emulate", is way off base. Tell that to all of the people, myself included, who supported the crowd-funding effort. SK is using many of the best elements from the SEVERAL classic games (Mega Man, Duck Tales, etc), that it is drawing inspiration from, while at the same time also being it's own unique property. Not to mention that Yacht Club Games is made up of some of the most talented former WayForward developers, a company itself that happens to be one of the best in the industry today at making actually fun, quality content.

Okay. Based on what I've seen, I think Shovel Knight is missing the appeal of the game it's trying to emulate. I'm not trying to be an ass, and perhaps when I actually sit down and play it I'll be proven wrong, but so far it doesn't look like Shovel Knight really "gets it."