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sethnintendo said:
Mythmaker1 said:

It's been said before, but describing a genre by the point of view is a very rough and unnatural classification. "Shooter" or some subgenre of it is fine, but FPS is pretty well worthless as a classification, especially when there has been a fair amount of innovation in non-FPS shooters.

What has been added to third person shooters or any shooter that isn't FPS?  QTE... Fuck QTE.  Cover system?  Wowzers!  Awesome!

Since the 1990's? In the Shooter genre, off the top of my head...

Stable online play.

Intuitive custom-map design.

Two-stick controls.

Motion controls.

If you count games like Portal, virtually the entire sub-genre it has created.

RPG elements.

Regenerating health.

Realism (weapon limits, etc)

Various mechanical changes

Various business model changes

Those being the elements that have seen a degree of broad acceptance during that time period. This says nothing about the individual games or franchises that embrace more exotic elements, like Dead Space, Red Faction, Grand Theft Auto, and whatever else I can't think of off the top of my head.



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