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Einsam_Delphin said:
kopstudent89 said:
Einsam_Delphin said:
kopstudent89 said:
SuperMarioWorld said:
I'm very disappointed. Super Mario 3D Land is by far the worst 3D Mario.


3D Land made a lot of sense on the 3DS, and I disagree it was fantastic. Not a console experience though.



I'd like to hear the explanation for this. The only game I've played that I feel is legitimately better on handheld is Animal Crossing because it uses real world time so accessibility is key.

1. The camera angle made a lot of sense on the 3DS. It really helped the platforming when the 3D was on. Many of the stages were just much better with 3D on and I think that's why it's been quite successful. 

2. It's like 2D Mario on a 3D scale. The stages are quite short which imo suits handhelds as sometimes I just want to play 15-20 min at a time. On consoles most people like at least an hour's play. I'd rather it be a continouous, longer and more fulfilling on the Wii U. 3D Land was quite fun but shorter and quicker levels.

3. The levels are more linear with less space for freedom. Yes Galaxy was more linear than 64 and Sunshine ut it did it smartly. There was still room for a lot of exploration in Galaxy and the whole notion of jumping from planet to planet in itself is liberating. Also you can sway from the main mission to get other stars. 3D Land doesn't have that, it's quite straight forward, it's literally like 2D mario where the goal is to get to the flag. 

Again for a handheld it suits it more but for a console it just feels much more restricted. I want to be amazed when I play a console game not just get through the levels quickly. 

4. Also the name sucks. 3D World doesn't make sense, there's no 3D here. Mario as a brand is strong enough, they didn't need to use the "3D Land" brand and it shows they're going for something quite similar.

 



#1. I don't see how the camera angle magically becomes worse on console. It's the same camera, nothing changes about it from handheld to console and vice versa except the screen size. Other than that, it's exactly the same, just like 3D Land would be if the same exact game was made on Wii instead. After playing Super Mario Cats for myself, I'd say 3D Land's camera is at the best angle possible for Super Mario Cats with it's multiplayer as it makes it easy to see everyone.

 

#2. You give your opinion, then your preference, followed by an assumption... lol. I'm not really sure what you're trying to get at here as there's no rule saying you have to stop playing after you beat a level.

 

#3. Wait, so you're saying Super Mario Cats is "restricted" as it is right now, but if SMC, as in the exact same game as Wii U just with lesser graphics, were put on 3DS, it would be less restricted? Sense make not this does.

 

#4. That's because they are going for something similar. Also this is a 3D Mario game so having 3D in the name does make perfect sense. It's what everyone was calling the game before it's unveiling.


You're really not talking much sense. 3D Land levels were not the same as Galaxy. Galaxy had more exploration jumping from planet to planet, it definitelyallowed more freedom. 3D Land is not as restricted as 2D levels but not as open as tradional 3D Mario games. I don't think it pushes the system.

Plus the 3D in 3D Land was because oft he use of 3D on the 3DS not because it was a 3D game.